﻿using AngryManagementMayhem.Content.Map;
using AngryManagementMayhem.Controller.Map;
using Transformable_Engine_v2.Engine.GameObjects.Containers;

namespace AngryManagementMayhem.GameCode.Screens.PlayScreen
{
    public class PlayScreen : Container
    {
        public static BaseMap Map { get; private set; }

        public override void LoadContent()
        {
            Map = new TestMap();
            AddChildren(Map);

            base.LoadContent();
        }
    }
}